Over the last day or two, I’ve been focused on prototyping and tuning player movement and controls in High Roller. I’ve got it to a place that feels snappy and fun to me, and I’m ready to move on to adding more obstacles. This post will showcase what I did to make the ball rolling…
This development log focuses on the decision to build a marble racing game in January, and the various tools I tested for building the terrain for each level.
Read about the One Game a Month project for January 2022: “High Roller,” an isometric marble platformer inspired by the arcade classic Marble Madness.
I released Slash Racer today, so it’s time to reflect on how the project went. This post highlights the project’s successes, and some areas of improvement.
In this development log I explore the techniques used to iterate on gameplay changes during the development of Slash Racer, my vertical driving game.
This tutorial demonstrates how to handle keyboard input using Unity. It specifically focuses on methods from the Input class: GetKey, GetKeyDown, and GetKeyUp.
I’m officially announcing the “One Game a Month” project for December: Slash Racer. Avoid obstacles while navigating a vertical track in this retro arcade game.
This tutorial demonstrates how to spawn GameObjects in Unity scripts. With prefab templates and the Instantiate method it is easy to add new elements to scenes.
I love being surprised when playing a video game. I especially love being surprised when playing a video game that I made.