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How to Handle Keyboard Input Using Unity
Tutorials, Unity December 21, 2021

How to Handle Keyboard Input Using Unity

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How to Spawn GameObjects in Unity
Tutorials, Unity December 13, 2021

How to Spawn GameObjects in Unity

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Categories Development Logs, High Roller

Tuning Player Movement in High Roller

Over the last day or two, I’ve been focused on prototyping and tuning player movement and controls in High Roller. I’ve got it to a place that feels snappy and fun to me, and I’m ready to move on to adding more obstacles. This post will showcase what I did to make the ball rolling…

by SeanJanuary 4, 2022January 4, 2022
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Categories Development Logs, High Roller

Initial High Roller Prototype and Project Setup

This development log focuses on the decision to build a marble racing game in January, and the various tools I tested for building the terrain for each level.

January 3, 2022January 3, 2022
Categories High Roller

High Roller: Game Project for January 2022

Read about the One Game a Month project for January 2022: “High Roller,” an isometric marble platformer inspired by the arcade classic Marble Madness.

January 1, 2022January 3, 2022
Categories Development Logs, Slash Racer

Slash Racer Project Review

I released Slash Racer today, so it’s time to reflect on how the project went. This post highlights the project’s successes, and some areas of improvement.

December 30, 2021January 4, 2022
Categories Development Logs, Slash Racer

Slash Racer Gameplay: Feeling Good is King

In this development log I explore the techniques used to iterate on gameplay changes during the development of Slash Racer, my vertical driving game.

December 23, 2021December 29, 2021
Categories Tutorials, Unity

How to Handle Keyboard Input Using Unity

This tutorial demonstrates how to handle keyboard input using Unity. It specifically focuses on methods from the Input class: GetKey, GetKeyDown, and GetKeyUp.

December 21, 2021January 1, 2022
Categories Development Logs, Slash Racer

Slash Racer: December’s Game Project

I’m officially announcing the “One Game a Month” project for December: Slash Racer. Avoid obstacles while navigating a vertical track in this retro arcade game.

December 17, 2021December 17, 2021
Categories Tutorials, Unity

How to Spawn GameObjects in Unity

This tutorial demonstrates how to spawn GameObjects in Unity scripts. With prefab templates and the Instantiate method it is easy to add new elements to scenes.

December 13, 2021January 1, 2022
Categories Development Logs, Shift

Emergent Behavior, or “Did I build that?”

I love being surprised when playing a video game. I especially love being surprised when playing a video game that I made.

November 20, 2021December 5, 2021
Categories Development Logs, Shift

Shifting my Focus to Release on Time

All the ideas I have for Shift are not achievable within a single month. So I examine what I’ve already made, and create a plan to finish strong.

November 14, 2021December 5, 2021

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About Me

Hi. I'm Sean. By day, I’m a technology consultant that helps clients build cool stuff. By night I work on indie games.

Thrashplay is where I share that passion. Here you'll find short tips, in-depth articles, and links to other creators that have inspired me. And, of course, details about my past and current projects.

Recent Posts

  • Tuning Player Movement in High Roller

    January 4, 2022
  • Initial High Roller Prototype and Project Setup

    January 3, 2022
  • High Roller: Game Project for January 2022

    January 1, 2022

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Thrashplay

  • Home
  • Unity Tutorials
  • One Game a Month
    • High Roller
    • Slash Racer
    • Shift: Prelude
  • Current Development Log