Week two of development on Shift brought a whole lot of new features, which will be highlighted in the next few development logs. The first of these is (drumroll): Loot! So without further delay, let’s get to the (literal) goodies. On the Map It’s hard to have a “levelling and looting” game with no loot,…
![How to Handle Keyboard Input Using Unity](https://i0.wp.com/thrashplay.com/wp-content/uploads/2021/12/keyboard-up-close.jpg?resize=1170%2C540&ssl=1)