I love being surprised when playing a video game. I especially love being surprised when playing a video game that I made.
Tag: project: shift
Shifting my Focus to Release on Time
All the ideas I have for Shift are not achievable within a single month. So I examine what I’ve already made, and create a plan to finish strong.
![](https://i0.wp.com/thrashplay.com/wp-content/uploads/2021/12/get-multiple.png?resize=237%2C197&ssl=1)
![](https://i0.wp.com/thrashplay.com/wp-content/uploads/2021/12/inventory-list-1.png?resize=272%2C158&ssl=1)
![](https://i0.wp.com/thrashplay.com/wp-content/uploads/2021/12/item-detail.png?resize=370%2C196&ssl=1)
Implementing Items and Equipment in Shift
It’s hard to have a “levelling and looting” game with no loot, which is why I got items into Shift early on in the project.
Crunchless Challenge and Starting Shift: Prelude
This first post in the development log of Shift explains the motivations behind the project, and the scope for the Prelude release.