I love being surprised when playing a video game. I especially love being surprised when playing a video game that I made.
All the ideas I have for Shift are not achievable within a single month. So I examine what I’ve already made, and create a plan to finish strong.
It’s hard to have a “levelling and looting” game with no loot, which is why I got items into Shift early on in the project.
This first post in the development log of Shift explains the motivations behind the project, and the scope for the Prelude release.