Over the last day or two, I’ve been focused on prototyping and tuning player movement and controls in High Roller. I’ve got it to a place that feels snappy and fun to me, and I’m ready to move on to adding more obstacles. This post will showcase what I did to make the ball rolling…
![How to Handle Keyboard Input Using Unity](https://i0.wp.com/thrashplay.com/wp-content/uploads/2021/12/keyboard-up-close.jpg?resize=1170%2C540&ssl=1)