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Making video games: the real reason we all learned to code

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Slash Racer

Categories Development Logs, Slash Racer

Slash Racer Project Review

I released Slash Racer today, so it’s time to reflect on how the project went. This post highlights the project’s successes, and some areas of improvement.

December 30, 2021January 4, 2022
Categories Development Logs, Slash Racer

Slash Racer Gameplay: Feeling Good is King

In this development log I explore the techniques used to iterate on gameplay changes during the development of Slash Racer, my vertical driving game.

December 23, 2021December 29, 2021
Categories Development Logs, Slash Racer

Slash Racer: December’s Game Project

I’m officially announcing the “One Game a Month” project for December: Slash Racer. Avoid obstacles while navigating a vertical track in this retro arcade game.

December 17, 2021December 17, 2021

About Me

Hi. I'm Sean. By day, I’m a technology consultant that helps clients build cool stuff. By night I work on indie games.

Thrashplay is where I share that passion. Here you'll find short tips, in-depth articles, and links to other creators that have inspired me. And, of course, details about my past and current projects.

Recent Posts

  • Tuning Player Movement in High Roller

    January 4, 2022
  • Initial High Roller Prototype and Project Setup

    January 3, 2022
  • High Roller: Game Project for January 2022

    January 1, 2022

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Thrashplay

  • Home
  • Unity Tutorials
  • One Game a Month
    • High Roller
    • Slash Racer
    • Shift: Prelude
  • Current Development Log