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Tag: development logs

Categories Development Logs, High Roller

Tuning Player Movement in High Roller

This development log shares how I tuned the movement controls in High Roller. It took a day or two, and I feel good about how the ball handles currently.

January 4, 2022January 4, 2022
Categories Development Logs, High Roller

Initial High Roller Prototype and Project Setup

This development log focuses on the decision to build a marble racing game in January, and the various tools I tested for building the terrain for each level.

January 3, 2022January 3, 2022
Categories Development Logs, Slash Racer

Slash Racer Project Review

I released Slash Racer today, so it’s time to reflect on how the project went. This post highlights the project’s successes, and some areas of improvement.

December 30, 2021January 4, 2022
Categories Development Logs, Slash Racer

Slash Racer Gameplay: Feeling Good is King

In this development log I explore the techniques used to iterate on gameplay changes during the development of Slash Racer, my vertical driving game.

December 23, 2021December 29, 2021
Categories Development Logs, Slash Racer

Slash Racer: December’s Game Project

I’m officially announcing the “One Game a Month” project for December: Slash Racer. Avoid obstacles while navigating a vertical track in this retro arcade game.

December 17, 2021December 17, 2021
Categories Development Logs, Shift

Emergent Behavior, or “Did I build that?”

I love being surprised when playing a video game. I especially love being surprised when playing a video game that I made.

November 20, 2021December 5, 2021
Categories Development Logs, Shift

Shifting my Focus to Release on Time

All the ideas I have for Shift are not achievable within a single month. So I examine what I’ve already made, and create a plan to finish strong.

November 14, 2021October 2, 2023
Categories Development Logs, Shift

Implementing Items and Equipment in Shift

It’s hard to have a “levelling and looting” game with no loot, which is why I got items into Shift early on in the project.

November 12, 2021December 5, 2021
Categories Development Logs, Shift

Crunchless Challenge and Starting Shift: Prelude

This first post in the development log of Shift explains the motivations behind the project, and the scope for the Prelude release.

November 7, 2021December 5, 2021

About Me

Hi. I'm Sean. By day, I’m a technology consultant that helps clients build cool stuff. By night I work on indie games.

Thrashplay is where I share that passion. Here you'll find short tips, in-depth articles, and links to other creators that have inspired me. And, of course, details about my past and current projects.

Recent Posts

  • Tuning Player Movement in High Roller

    January 4, 2022
  • Initial High Roller Prototype and Project Setup

    January 3, 2022
  • High Roller: Game Project for January 2022

    January 1, 2022

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Thrashplay

  • Home
  • Unity Tutorials
  • One Game a Month
    • High Roller
    • Slash Racer
    • Shift: Prelude
  • Current Development Log