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Making video games: the real reason we all learned to code

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Shift

Categories Development Logs, Shift

Emergent Behavior, or “Did I build that?”

I love being surprised when playing a video game. I especially love being surprised when playing a video game that I made.

November 20, 2021December 5, 2021
Categories Development Logs, Shift

Shifting my Focus to Release on Time

All the ideas I have for Shift are not achievable within a single month. So I examine what I’ve already made, and create a plan to finish strong.

November 14, 2021October 2, 2023
Categories Development Logs, Shift

Implementing Items and Equipment in Shift

It’s hard to have a “levelling and looting” game with no loot, which is why I got items into Shift early on in the project.

November 12, 2021December 5, 2021
Categories Development Logs, Shift

Crunchless Challenge and Starting Shift: Prelude

This first post in the development log of Shift explains the motivations behind the project, and the scope for the Prelude release.

November 7, 2021December 5, 2021

About Me

Hi. I'm Sean. By day, I’m a technology consultant that helps clients build cool stuff. By night I work on indie games.

Thrashplay is where I share that passion. Here you'll find short tips, in-depth articles, and links to other creators that have inspired me. And, of course, details about my past and current projects.

Recent Posts

  • Tuning Player Movement in High Roller

    January 4, 2022
  • Initial High Roller Prototype and Project Setup

    January 3, 2022
  • High Roller: Game Project for January 2022

    January 1, 2022

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  • @thrashplay
  • YouTube
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Thrashplay

  • Home
  • Unity Tutorials
  • One Game a Month
    • High Roller
    • Slash Racer
    • Shift: Prelude
  • Current Development Log