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Making video games: the real reason we all learned to code

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High Roller

Categories Development Logs, High Roller

Tuning Player Movement in High Roller

This development log shares how I tuned the movement controls in High Roller. It took a day or two, and I feel good about how the ball handles currently.

January 4, 2022January 4, 2022
Categories Development Logs, High Roller

Initial High Roller Prototype and Project Setup

This development log focuses on the decision to build a marble racing game in January, and the various tools I tested for building the terrain for each level.

January 3, 2022January 3, 2022
Categories High Roller

High Roller: Game Project for January 2022

Read about the One Game a Month project for January 2022: “High Roller,” an isometric marble platformer inspired by the arcade classic Marble Madness.

January 1, 2022January 3, 2022

About Me

Hi. I'm Sean. By day, I’m a technology consultant that helps clients build cool stuff. By night I work on indie games.

Thrashplay is where I share that passion. Here you'll find short tips, in-depth articles, and links to other creators that have inspired me. And, of course, details about my past and current projects.

Recent Posts

  • Tuning Player Movement in High Roller

    January 4, 2022
  • Initial High Roller Prototype and Project Setup

    January 3, 2022
  • High Roller: Game Project for January 2022

    January 1, 2022

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Thrashplay

  • Home
  • Unity Tutorials
  • One Game a Month
    • High Roller
    • Slash Racer
    • Shift: Prelude
  • Current Development Log