Week two of development on Shift brought a whole lot of new features, which will be highlighted in the next few development logs. The first of these is (drumroll): Loot! So without further delay, let’s get to the (literal) goodies. On the Map It’s hard to have a “levelling and looting” game with no loot,…
Crunchless Challenge and Starting Shift: Prelude
This first post in the development log of Shift explains the motivations behind the project, and the scope for the Prelude release.