It’s hard to have a “levelling and looting” game with no loot, which is why I got items into Shift early on in the project.
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Making video games: the real reason we all learned to code
It’s hard to have a “levelling and looting” game with no loot, which is why I got items into Shift early on in the project.
This first post in the development log of Shift explains the motivations behind the project, and the scope for the Prelude release.