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Author: Sean

Categories Development Logs, Shift

Implementing Items and Equipment in Shift

It’s hard to have a “levelling and looting” game with no loot, which is why I got items into Shift early on in the project.

November 12, 2021December 5, 2021
Categories Development Logs, Shift

Crunchless Challenge and Starting Shift: Prelude

This first post in the development log of Shift explains the motivations behind the project, and the scope for the Prelude release.

November 7, 2021December 5, 2021

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About Me

Hi. I'm Sean. By day, I’m a technology consultant that helps clients build cool stuff. By night I work on indie games.

Thrashplay is where I share that passion. Here you'll find short tips, in-depth articles, and links to other creators that have inspired me. And, of course, details about my past and current projects.

Recent Posts

  • Tuning Player Movement in High Roller

    January 4, 2022
  • Initial High Roller Prototype and Project Setup

    January 3, 2022
  • High Roller: Game Project for January 2022

    January 1, 2022

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Thrashplay

  • Home
  • Unity Tutorials
  • One Game a Month
    • High Roller
    • Slash Racer
    • Shift: Prelude
  • Current Development Log